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WINTER HOUSE

ROLE

Designer/3D Modeler

DESCRIPTION

This document describes the architecture and design for Winter House being developed for Portfolio.  I will use it for in my game. This project is still on development.

YEAR

2024

GENRE

First-person shooter, Multiplayer Party Game

PLATFORM

PC / Windows

 Created a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and it is set in Unreal Engine. I learned how to create procedural textures in Substance Designer and edited those textures. I will then go over how to model our cabin and foliage inside 3ds Max. Once all of that was done, I went into Unreal Engine where I set up my scene, and materials, and applied different variations such as dirtness, parallax, mapping, vertex painting, and many more. I added decals to enhance the overall scene, did some nice lighting and finally polished the scene. 

What did I do?

SCREEN SHOTS

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