WINTER HOUSE
ROLE
Designer/3D Modeler
DESCRIPTION
This document describes the architecture and design for Winter House being developed for Portfolio. I will use it for in my game. This project is still on development.
YEAR
2024
GENRE
First-person shooter, Multiplayer Party Game
PLATFORM
PC / Windows
Created a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and it is set in Unreal Engine. I learned how to create procedural textures in Substance Designer and edited those textures. I will then go over how to model our cabin and foliage inside 3ds Max. Once all of that was done, I went into Unreal Engine where I set up my scene, and materials, and applied different variations such as dirtness, parallax, mapping, vertex painting, and many more. I added decals to enhance the overall scene, did some nice lighting and finally polished the scene.
What did I do?